Revenant, lesser (medium construct)
Revenants are much feared by the inhabitants of the world ship being reanimated corpses of the dead reinforced with metal and technology. The most common type uses the bodies of humans and visitors alike. Their desiccated flesh is reinforced with plates of alien bulkhead metals and their joints of bone are enhanced with tubing and nano-thread. Their eye sockets contain lamps that glow with a flickering orange light, making their approach noticeable yet disconcerting. All have razor sharp metal claws implanted on their fingers, hands or wrists.
They plague the borderlands of various kingdoms but are most prominent in the hives. Where they first came from none know for certain, be they a mechanist experiment gone wrong, a ravaging visitor weapon deployed to keep the human boarders at bay or a bog'an experiment that went awry. They tend to 'collect' things, be they live or dead people, metals and energy crystals. On moving into an area they raid all nearby settlements until satisfied with their hoard then simply disappear taking their spoils with them.
The mix of desiccated organic material and metal plating imbedded and reinforcing their bodies makes revenants highly resistant to damage, they take half damage from all damage sources. As reanimated constructs they are immune to poison as well as charm, hold, and sleep spells. They are not undead as such, being closer in nature to a flesh golem, and are not subject to turning
Killing their physical form is often not the end of a revenant as they have been known to recover from this state after several days. Their core reconstructs damaged joints with pieces of sinew, metal and bone. Roll 1d6, on a 1 or 2 they are damaged beyond repair, on a 3 to 6 they return in as many days as was rolled. As the lowest form of revenant they cannot degrade in form like more advanced revenants, re-roll their hit dice on resurrection.
A Hades Module |
Build notes:
Unlike zombies and some other constructs these creatures are not slow, these are fast killing machines. I like the mummy damage reduction, as a GM it's easy to do and makes monsters feel tough without going for better attacks given by higher hit dice. As they are not magic I also didn't want to give them non-magic weapon resistance.
In term of abilities:
- The construct immunities is worth a *
- The damage the resistance is about #### ### (all weapons and elemental)
- Doing average damage of 5 worth a *
- The resurrection is more a flavor ability, no points.
So technically it's a ***, so there goes my dungeon level 1 encounter, they are more a level 2. But they could safely spawn in on level 1 random tables when you roll a level 2 monster and be a reasonable fight. I used treasure B not C as the hoarder option seemed more fitting.
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