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Based on original image by Joschua Knüppe |
Saturday, 6 February 2021
The Tyrant Bird or "Quetzalcoatlus"
Friday, 18 September 2020
Worldship encounter tables, Levels 4-6
Roll | Monster Level 4 | Monster Level 5 | Monster Level 6 |
1 | Lythancrope, wereboar (1d4; ACKS p.181) | Ogre mutate (1d6; Blog) | Demon Boar (1d4; ACKS p.160) |
2 | Smiaceans (2d4; Blog) | Ogre Twin (1+bodyguard; Blog) | Baku (1d3; Blog) |
3 | Revenant, greater (1d6; Blog) | Shojon, Kagion/Madion (2d4; Blog) | Revenant, superior (1d4; Blog) |
4 | Keythong (1d4; Blog) | Otyugh (1d2; BCK p.81) | Skittering Maw (1d6; ACKS p.193) |
5 | Rhagodessa, Giant (1d4; ACKS p.189) | Phase spider (1d4 *; BCK p.87) | Chuul (1d3; BCK p.67) |
6 | Boar, giant (1d4; ACKS p.157) | Salamander, flame (1d4; ACKS p.191) | Salamander, frost (1d3; ACKS p.191) |
7 | Balroach (1d3; BCK p.68) | Wasp, giant parasitic (1d6; BCK p.89) | Sorcerous Sphere (1; LE p.178) |
8 | Ochre Jelly (1d3; ACKS p.186) | Terrorbird (1d3; BCK p.88) | Destrachan (1d3; BCK p.69) |
9 | Phase tiger (1d4; ACKS p.188) | Fungus, basidirond (1d4; Blog) | Tendriculos (1d4; BCK p.87) |
10 | Battle Drone (1d8; Blog) | Warbot (1d3; BCK p.81) | Reticuloid combat walker (1d4+1; Blog) |
11 | Rogue Stevedore (1d4; Blog) | Manticore (1d3; ACKS p.182) | Rogue Combaticon (1+guard; Blog) |
12 | NPC Party, Lvl 5 | NPC Party, Lvl 7 | NPC Party, Lvl 9 |
I have altered the dungeon encounter for many of the solitary monsters. On researching the origin or comparable monsters they often can be found in small groups. By upping them to a small dice like 1d3 there is still a chance of finding a solitary monster, but you will also find doubles, making the fight a little more interesting and challenging. Ultimately the weakness of a single monster is a well documented and explored concept that I don't want to get into here (simpler just to give the chance of 2-3).
Breaking it down:
So, one of my goals was to create a better spread of XP across the levels. The final charts look like this:When compared to the ACKS standard chart (which has served me well in the past) I am avoiding the crater of solitary monsters in the level 6 category (see chart below). While XP from monsters is not the best gauge of difficulty, it is the measure we have. Once the dice start rolling a challenging monster can be easy and an easy monster hard (if it keeps rolling 20). While many later versions of D&D seek to create a balance metric I'm not after this, more just a more smooth transition on the random tables. In the end for me I want the players to sometimes bite off more than they can chew and be forced to make tough calls. That said, at the earlier levels slightly smaller encounters make entry levels a little lighter on. Overall the worldship tables give me the flavour I was after while making the game seem a little more balanced in terms of overall encounters.
Monster Level 1 | Monster Level 2 | Monster Level 3 | Monster Level 4 | Monster Level 5 | Monster Level 6 | |
Hit Dice | ⅕ to 1+2 | 1 to 2+1 | 2+1 to 5 | 4** to 6 | 5** to 8* | 7*** to 12**** |
AC Avg. (max) | 2.9 (5) | 3.2 (7) | 4.5 (7) | 4.5 (8) | 5.8 (9) | 7.2 (9) |
Saturday, 12 September 2020
Return of the Revenants
Revenants
Revenant, greater (medium construct) | Revenant, superior (medium construct) | |
% In Lair: Dungeon Enc: Wilderness Enc: Treasure Type / XP: | 35% Stalk (1d6) / Hunt (2d6) Hunt (2d6) / Rampage (3d6) Hx2, Dx2 / 245 | 40% Stalk (1d4) / Hunt (2d4) Hunt (2d4) / Rampage (3d4) R,Q / 3,100 |
Hit Dice: Armor Class: Save: Special Def.: | 4*** 5 F4 Resistance to all damage (half), | 9**** 7 F9 Resistance to all damage (half), |
Movement: Attacks: Morale: Special Off.: | 150’ (50’) 2 razor claws (7+, 1d6) N/A Vampiric drain (1 pt.) | 180’ (60’) 2 razor claws (3+, 1d8) N/A Initiative, Vampiric drain (half) |
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The Hades Module |
Build Notes
- 2x 1d6 damage (7 - slightly low)
- Construct *
- Damage resist *
- Vampiric strike (hit heals 1 hp) ####
- Swift ## +30ft
- Tough +2AC ##
- The resurrection is more a flavor ability, no points.
- Net specials ***
- 2x 1d8 damage (9/18 - half damage -####)
- Construct *
- Damage resist *
- Vampiric strike (hit heals ½ hp) *
- Initiative *
- Swift #### +60ft
- The resurrection is more a flavor ability, no points.
- Net specials ****