Hab-cylinder Avril is named for the watchtower and village bearing the name of House Avril the scouting guild. The cylinder itself is six miles in diameter with a ceiling five miles up. Cloud layers form at around two to three miles and the cylinder's sunlamps are functional and possess a 24-hour time cycle similar to many inhabited planets.
The Hab-cylinder was originally a major Bog’an stronghold captured during the recent expansion efforts of the Gaumont Empire in forming the Batylle province. Like all Hab-cylinders the ground level disk seems to have been scooped off a planet whole and intact with its original terrain present.
Hab-cylinder Avril (six mile hex with 1.5 mile hexes marked) |
The Outer Walls
The cylinder itself is wide and high, but it is not purely vertical on the cylinder's walls. The first mile or so consists of a steep slope of stair-like interlocking geometric structures similar to the Giant's Causeway on the Terran home worlds. These structures have passageways within them that connect to areas beyond the cylinder and to places within the walls themselves.
To the north of the cylinder an old subway ramp has been repaired by the villagers using bricks fired in local kilns. This ramp connects to a major subway hub that has allowed the Gaumont Empire to maintain dominance in the region from the relative safety of the watchtower.
Watchtower Avril
The watchtower itself is made from local bricks glazed in a vibrant blue and is built on the highest hill in the village. Being situated near the middle of the cylinder, it has good visibility out to the wall of the cylinder where forests do not obscure the lands. It's leader, Yvon Figuier, is often absent on adventures with the town's Count, Chantal Suchet. In her absence, the watchtower is led by Lucien (level 2 scout) along with 5 other scouts (level 1) and 30 scouts in training (treat as level 0 light infantry) who patrol and maintain order around the cylinder. Such order is limited due to the region they need to cover and is often limited to the village and homesteads to the south.
Yvon Figuier; Scout 9: STR 13 (+1), INT 10, WIS 12, DEX 14 (+1), CON 13 (+1), CHA 11, MV 120', AC 9 (leather +2, masterwork shield), HD 9d6+9, HP 46, Melee Attack 4+/1d6+1 (spear +1), Ranged Attack 3+/2d6 (javelin of hurling, HFH p.187), Save T9, XP 700; Special: backstab ×4, thief skills (HS 8+, MS 6+, FT 2+, HN 2+), thief synergies (careful footing, shadowy senses); Proficiencies: endurance, fighting style (shield), healing x2, sniping, weapon focus (spears and polearms). Equipment: 2x potion of extra healing.
The Village of Avril
The village sits at the base of the tower along the road crossing through the cylinder. With a population of 180, it is one of the larger frontier settlements outside the core districts of the Gaumont Empire. While only providing a Class VI market it has craftsmen and stores which can provide services to adventuring parties exploring the region.
The current Count rules in the name of the Emperor but is a close personal friend of House Avril as well as a close personal friend of the Scoutmaster. The garrison in the town keep runs at minimum guard with most troops patrolling the region, leaving the cylinder's defense mostly to the scouts of the watchtower.
Chantal Suchet, Fighter 7; Str 14 (+1), Int 11, Wis 11, Dex 15 (+1), Con 16 (+2), Cha 13 (+1), MV 90', AC 8 (light masterwork plate, ring of protection +1), HD 7d8+14, HP 58, Melee Attack 3+/1d10+7 (retractable two handed sword +2), Ranged Attack 4+/1d6+5 (3 masterwork javelins), Save F7, XP 440; Proficiencies: combat reflexes (+1 surprise, +1 initiative), fighting style (two handed), leadership, military strategy, weapon focus (swords and daggers); Leadership Ability 6, Strategic Ability +1, Morale Modifier +2; Equipment: potion of extra healing.
Adventure Idea: A party of third level adventures are approached by Yvon and Chantal with an offer. An ogre twin has been raiding settlements from its base near the Sea of Life. They want the party to take one entrance of the base while they take the other. While only being paid as hirelings, she offers a second pick of the magic items, do the players accept being second fiddle for a chance at something good?
The Clay Pits
Adventure Idea: A collapse at the pit reveals a damp cave network under the pit leading to the village. The adventurers are hired to explore these caves by the town watch to determine if Bog'ans or Giant cockroaches have dug them out.
Homesteads
The homesteads to the south of the village are homes by independent people living in fortified homes on the edge of the cylinder. Raids from monsters living in lairs in the 'stacks' on the cylinder rim are a constant threat, but the homesteaders either look after each other or petition the watchtower for aid.
Adventure Idea: A villager enters town pleading for help, people have been kidnapped by Revenants near the 'stacks'. With the Scoutmaster and Count out on adventures do the players help these farmers rescue their loved ones?
Adventure Idea: An abandoned foundry to the west of the cylinder was rumored to be the home of a Mechanist whose creation went rogue. Stories tell of treasure guarded by rogue automatons and a Bog'an nest buried beneath.
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