Mental detection through the ESP spell is very common in my setting. I run monsters that have it as being actively aware of their near environment and have found the base ESP spell a bit lacking for my game. NPCs and players are well aware of this and steps can be taken to avoid detection as discussed in a previous blog post. Doing my research I have read multiple versions of the spell across games, editions and spell systems and have revised it for my game based on my needs.
I also added a stronger spell for deeper mind reads as shown below.
Sense thoughts
First is the classical ESP which I have renamed sense thoughts to differentiate it. It's easy to back out the base cost of the spell using the spell system to be around 15 points to detect thoughts. The question is if this is a spell that has been "improved" like fireball. Looking at other 10-20 cost detections it seems reasonable, and begs the question is a thought a treasure as the detection costs the same amount.
I dislike the one turn detection aspect in play, standing still for 10 minutes seems unreasonable for standard play. In social situations outside combat standing and focusing on a person for 10 minutes reduces the utility to almost zero, I feel the spell should be usable if cast. I am aware that ACKs tries to allocate everything to a turn cycle but sometimes this breaks my personal sense of flow (I use double dungeon movement as a result as many players balk at moving only 60 ft in 10 minutes, yes i know they are searching). Long story short, the scan takes a round to establish.
Also, for detection I use the basic Freud three levels of the mind model to help me explain the levels of the mind probe (because at a basic level it is easy to explain). Surface thoughts being only what is on the top of a person's mind, cleaver players will use this through questioning to elevate the preconscious/subconscious to the surface through verbal questioning. The unconscious remains out of scope.I also integrated several of the "sense aura" type summaries to clear up the detection of minds.
Sense Thoughts (2): Detection, detect thoughts 15, range 60’ (x1), duration 2 hours (x2.5), saving throw avoids spell effect (x0.5), arcane/eldritch (x1), total cost 18.75
Sense Thoughts
Arcane 2 / Eldritch 2Range: 60'
Duration: 2 hours
This spell permits the caster to detect the presence of thoughts and read surface thoughts of one or more targets within range.
If thinking creatures are within the caster’s line of sight, the caster sees them as surrounded by a purple aura - the more powerful the mind, the stronger the aura. Invisible creatures are not detected by this spell, but the emanations of their thoughts will be seen as an amorphous purple glowing fog, possibly allowing the caster (only) to attack the invisible creature at an attack penalty of only -2. If the thinking creatures are not within the caster’s line of sight, he is nevertheless aware of them in his mind’s eye, gaining a sense of their proximity, number, and relative power.
While the spell is active the caster may concentrate for a full round on a single thinking creature to probe its surface thoughts. Surface thoughts are those in the conscious mind containing thoughts, memories, feelings, and wishes that the target is aware at any given moment, memories not actively recalled are not accessible unless the target can be prompted to remember them. A creature’s thoughts are understood regardless of the language. The target creature is not normally aware of being spied upon in this way but if it sees the caster concentrating on them or is somehow suspicious it may make a saving throw versus Spells to clear its thoughts and avoid detection. Rock or metal of more than 2 inches thick or a thin coating of lead or gold will block the spell.
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